![]() ![]() NOT MY BASE įunneling is a defensive strategy that uses Walls and either Traps or Wizards/Mortars. As you can see, the cannon gap has a Spring Trap in it. But you can buy 250 when you upgrade your Town Hall to Level Ten.Īlthough Wall Breakers have no Build Time, they need a Builder free to upgrade and build. You need Town Hall Level Two to buy Walls, and you cna buy 25 then. Walls can soak up a lot of damage, up to 7,000, making them the strongest 'building' on CoC. It costs only 200 Gold to build, but it costs a lot more after if you take into acount that an individual wall costs 8,821,000 (eight million, eight hundred and twenty-one thousand) to upgrade fully, then you multiply that by 250 (the max number of walls) and you get this: 2,205,250,000 (two billion, two-hundred and five million, two hundred and fifty-thousand). The Wall is one of the smallest single 'buidlings', measuring only 1x1. Level Eleven Walls have electricity occasionally rippling through them, similar to Level 10 walls. Level Ten Walls have waves of fire rippling through them occasionally. Level Nine Walls have fire on top of them. This does not actually affect strength or actual tile size Level Four Walls have the biggest visual size. Wall Breakers ingore the Walls once the section is breached, and they will continue into the central area. Also, remember that Wall Breakers will die once they have dropped their bomb. Make sure to deploy some decoy Goblins or Giants to ensure that the Wall Breaker reaches its destination. Cannons are incredibly effective against Wall Breakers as they are usually placed near outer Walls and they have high damage and quick fire-ratte, so they can kill a Wall Breaker in one or two hits. Wall Breakers are ideal to break walls, but be aware of two things. But as I have said before, they could also be doing this to lure you to Traps. Some people have areas with lower level Walls, as they didn't have enough Gold to upgrade. Beware, though! They could be doing this on purpose, or becuase they didn't have enough walls.Īlso, look for lower level Walls. Some poeple accidentially leave holes in their Wall segments. But Army buildings, Decorations, Collectors and Mines are not usually kept inside. Buildings like the Town Hall, Defences and Storages should be kept inside Walls, sometimes Heroes and the Clan Castle are also kept inside, even Collectors and Mines are. It is advised not to do this purposely, as Traps are very innefective against single Troops, so an attacker could place a single Golbin to activate them all. They can still deploy if there are Traps inside, but not with Hidden Teslas. Using less important walls as buffers are ideal as then the Defences can take out the Troops before they advance.Īvoid 3x3 gaps in Walls, as then the enemy can deploy Troops inside. Remember, Archers and Wizards can shoot over walls depending on the thickness. ![]() They do not damage the second layer as much though, so this can still be used. They now do Splash Damage and damage local Walls, making two-layer thick Walls not as effective. In another update, Wall Breakers changed their Attack Type from Single Target to Splash Damage. This does not work and Troops will just pass the Obstacle/Building as if it is not there. The last thing is to use Obstacles or buildings to fill gaps in walls. The same goes for Wall Spikes two or three walls jutting out to make sure the Wall Breaker doesn't destroy the useful Walls. You can still do this to force the enemy to deploy further away, but in an update, Wall Breakers AI changed so that they will not target these Walls. That means putting walls randomly in your base to distract the enemy. Another thing is to use dotted walls or wall spikes. Troops will just go through this gap, ignoring the other walls. Unless you are doing this purposely, see Funneling, then you should not leave gaps in walls. There is one thing you shouldn't do with walls. However, if a Cannon is placed near the wall/s, then the Wall Breaker will likely be killed before it destroys the walls. ![]() ![]() Wall Breakers are incredible at breaking walls, as they do 40x their normal damage and target Walls specifically. Walls have a lot of hitpoints, and unless there is a gap, the enemy's Troops cannot advance until the break the walls. Walls cost only 200 Gold for one, but although this may seem very cheap, you spend more far more money on walls than upgrading anything else. The main purpose of walls are to hinder the enemies and delay them from attacking. A single wall may look very cheap at first, costing 200 Gold, but they cost 1,000,000,000 (1 trillion) just to upgrade them from level 10 to 11. Walls are one of the main and most important defences in the enitre game. ![]()
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